Diy Whack A Mole Game With Lvgl And Esp32 Terminal Display
About the project
Discover the fascinating world of game development as we guide you through the process of crafting an engaging Whack-a-Mole game. In this hands-on project, we'll harness the power of the Elecrow ESP32 terminal display and tap into the creativity of the LVGL graphics library.
Project info
Difficulty: Moderate
Platforms: Elecrow
Estimated time: 1 hour
License: GNU General Public License, version 3 or later (GPL3+)
Items used in this project
Hardware components
Story
Discover the fascinating world of game development as we guide you through the process of crafting an engaging Whack-a-Mole game. In this hands-on project, we'll harness the power of the Elecrow ESP32 terminal display and tap into the creativity of the LVGL graphics library.
To empower you with the skills and knowledge needed to create a deceptively simple, yet thoroughly enjoyable Whack-a-Mole game. As you embark on this journey, you'll unlock the full potential of the ESP32 Terminal's hardware resources, while also mastering the art of designing captivating graphical interfaces using LVGL.
By the end of this project, you'll not only have a functional game in your hands, but you'll also have a deeper understanding of how to leverage the ESP32 Terminal's capabilities for your own projects. Prepare to level up your ESP32 development skills and have a blast in the process.
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