Control Linear Actuator Using A Capacitive Touch Button

About the project

In this Project we will learn how easy it is to control a Linear Actuator with Arduino using a Capacitive touch button and Visuino.

Project info

Difficulty: Easy

Platforms: AdafruitDFRobotDigilentSparkFunVisuino

Estimated time: 1 hour

License: GNU General Public License, version 3 or later (GPL3+)

Items used in this project

Hardware components

Digilent 60W PCIe 12V 5A Power Supply Digilent 60W PCIe 12V 5A Power Supply x 1
Jumper wires (generic) Jumper wires (generic) x 1
Arduino UNO Arduino UNO x 1
SparkFun Full-Bridge Motor Driver Breakout - L298N SparkFun Full-Bridge Motor Driver Breakout - L298N x 1
Linear actuator Linear actuator x 1
DFRobot Gravity: Digital Capacitive Touch Sensor For Arduino DFRobot Gravity: Digital Capacitive Touch Sensor For Arduino x 1

Software apps and online services

Visuino Visuino
Arduino IDE Arduino IDE

Story

Step 1: What You Will Need

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  • Arduino UNO (Or any other Arduino)
  • Linear Actuator
  • LN298N DC Motor Driver
  • Capacitive Touch button
  • Jumper wires
  • Power Supply
  • Visuino program: Download Visuino

Step 2: Brought by PCBWay

Thank you PCBWay for supporting this tutorial and helping users learn more about electronics.

What I like about the PCBWay is that you can get 10 boards for approximately $5 which is really cost effective for professional made boards, not to mention how much time you save!

Go check them out here. They also offer a lot of other stuff in case you might need it like assembly,3D printing,CNC machining and a lot more.

Step 3: The Circuit

  • Connect Power supply (batteries) pin (gnd) to motor driver controler pin (gnd)
  • Connect Power supply (batteries) pin (+) to motor driver controler pin (+)
  • Connect Power supply (batteries) pin (+) to Arduino pin (VIN)
  • Connect GND from Arduino to motor driver controler pin (gnd)
  • Connect digital pin(6) from Arduino to motor driver pin (IN1)
  • Connect digital pin(8) from Arduino to motor driver pin (IN2)
  • Connect Linear Actuator to the motor driver as you can see on the schematic
  • Connect Capacitive Touch button pin (SIG) to Arduino digital pin (2)
  • Connect Capacitive Touch button pin (VCC) to Arduino pin (5V)
  • Connect Capacitive Touch button pin (GND) to Arduino pin (GND)

Step 4: Start Visuino, and Select the Arduino UNO Board Type

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Start Visuino as shown in the first picture Click on the "Tools" button on the Arduino component (Picture 1) in Visuino When the dialog appears, select "Arduino UNO" as shown on Picture 2

Step 5: In Visuino Add & Set Components

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  • Add "Debounce Button" component
  • Add "Toggle(T) Flip-Flop" component
  • Add "Speed and Direction To Speed" component
  • Add "L298N" component
  • Select "SpeedAndDirectionToSpeed1" and in the properties window set "Initial Speed" to 1

Step 6: In Visuino Connect Components

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  • Connect Arduino digital pin [2] to "Button1" pin [In]
  • Connect "Button1" pin [Out] to "TFlipFlop1" pin [Clock]
  • Connect "TFlipFlop1" pin [Out] to "SpeedAndDirectionToSpeed1" pin [Reversed]
  • Connect "SpeedAndDirectionToSpeed1" pin [Out] to "DualMotorDriver1" > Motors [0] Pin [In]
  • Connect ""DualMotorDriver1" > Motors [0] Pin [Direction]" to Arduino digital pin[8]
  • Connect ""DualMotorDriver1" > Motors [0] Pin [Speed]" to Arduino digital pin Analog PWM[6]

Step 7: Generate, Compile, and Upload the Arduino Code

In Visuino, at the bottom click on the "Build" Tab, make sure the correct port is selected, then click on the "Compile/Build and Upload" button.

Step 8: Play

If you power the Arduino module and press the Touch button the Linear Actuator will start to move in one direction and if you press the Touch button again it will reverse.

Congratulations! You have completed your project with Visuino. Also attached is the Visuino project, that I created for this project, you can download it here and open it in Visuino: https://www.visuino.eu

Schematics, diagrams and documents

Visuino File

Code

Visuino File

Credits

Photo of Ron

Ron

Arduino Developer

   

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