Amazing Open Source Raspberry Pi Pico 2 Synth, Cutting Edge Power over Skin Research, and much more!
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- Productivity
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- Security
- Sensors
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- Upcycling
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- Voice
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- Adafruit
- Alfawise
- Amazon Alexa
- Amazon Web Services
- Analog Devices
- Android
- Android Things
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- Apple
- Arduino
- Arm
- Arm Mbed
- AT&T
- Atmel
- Avnet
- balena
- Bare Conductive
- BeagleBoard
- beame.io
- Blues Wireless
- circuito.io
- Cypress
- DFRobot
- Digilent
- Edge Impulse
- EduBlocks
- Elegoo
- Ender
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- Espruino
- Everything ESP
- Hologram
- Home Assistant
- Infineon
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Build Your Own DIY Retro Arcade Cabinet Using a Raspberry Pi Zero
In the 1980s the arcade was where we saw the latest games. A cacophony of sound and lights designed to entice us to part with our 10p/25c to save the world, go out for a drive, or eat power pills.
DIY Retro Arcade Cabinet - Part 4 - Assembly and configuration
Here we are, the end of the journey that has taken us four parts, many mistakes and lots of learning. Building this project has used multiple skills, chiefly design and fabrication using the K40 laser cutter. Using a laser cutter for small projects (keychains, signs etc.) is rather simple, but an arcade cabinet requires careful design and lots of iterations in the fabrication process.
DIY Retro Arcade Cabinet - Part 3 - Laser Cutting
This week we start cutting the cabinet using the K40 laser cutter, and like any complex project, we hit a few issues. But remember dear reader, these issues are not roadblocks, they do not end our journey as a maker, rather they are wrong turns that help us understand how to create complex projects where tolerances are tight.
Time your Drones with an Awesome 3D-Printed Arduino-Powered Landing Pad!
Ever fancied giving your quadcopter drone a cool landing area, or wanted to time its progress running circuits around your garden? Sure, a stopwatch is one option, but if you're busy controlling the drone you’re not going to be able to get an accurate timing.
DIY Retro Arcade Cabinet - Part 2 - Component selection
In this second part of the project we look at the components that will be used to build the cabinet, discuss the reason they were chosen, and document their physical dimensions.
DIY Retro Arcade Cabinet - Part 1 - Planning
In the 1980s there was one place to go if you wanted the latest games, your local arcade. These arcades buzzed with electronic lights and sounds, designed to entice us to play the latest games. Classics such as Pacman, Space Invaders, Chase HQ, Operation Wolf offered an alternate reality for only 20p!
Steam Link Streaming Arcade (with a Raspberry Pi?)
Playing video games on custom-configured hardware is becoming increasingly popular, with the Raspberry Pi proving particularly adept as the heart of a retro gaming machine. Sticking the compact computer into your self-built gaming cabinet is probably the easiest step.
Amazing Raspberry Pi-Powered LED Cube!
It isn’t every day that something comes along and totally blows us away, but this LED cube, complete with a gyro-based fluid “simulation” certainly does.
Could You Beat a Raspberry Pi at Noughts and Crosses (Tic-Tac-Toe)?
Unveiled at the Maker Faire New York in Autumn 2017, the Tic-Tac-Toe Robot is a Raspberry Pi-based project that challenges (and beats) a human player.
Furlexa: The Furby-Raspberry Pi Cross with Added Alexa!
Smart toys are all the rage these days, but what about hacking an older toy into 21st century awesomeness?
How to make a DIY portable retro gaming console
Want to get started with portable retro gaming? Check out these kits!
Make Your Raspberry Pi Mobile with the NoodlePi
Your Raspberry Pi is so small that it should be mobile by default. But it isn’t – so what are your options? Smartphone battery rechargers can be used to keep a Pi running on the go, but without a display, and a keyboard, it’s a largely unedifying experience.
Pirtual Boy Gives Forgotten Nintendo Failure a New Lease of Life (Part 1 of 3)
Back in 1995, Nintendo released the Virtual Boy, ostensibly a portable console built into a 3D stereoscopic headset. Although marketed as a VR experience, the Virtual Boy suffered from monochrome graphics, weight, low-quality games, and a poor 3D effect.